Stroll the greatest gallery districts in any major city on the planet, and you will find the independent artists who make the great works you pass by. Most of these artists went to art school, and learned from the ground up how to let their visions become reality. Don’t let the competitive nature of the art world intimidate you. If you are truly great, your works will shine through. As with other majors, the quality and scope of a schools actual facilities should be a high priority.
Why is this Important?
- When students read what the industry reads, you better understand the ACTUAL major
- Magazines, Blogs and Newspapers in the industry provide a wealth of information
- Industry publications help you research the major in the way it’s used in the profession
|European contemporary art and culture magazine. Includes essays, reviews, columns and Art Fair that features over 150 contemporary art galleries in the world.||Visit|
|Fine Art Connoisseur||Fine Art Connoisseur engages enthusiasts and fine-art collectors with in-depth editorial that builds upon the breadth of information offered by the world’s most important art authorities.||Visit|
|New Yorker||Premier magazine featuring in-depth reporting on politics and culture, fiction and poetry, book and film reviews, humor and cartoons, more.||Visit|
|Fine Art Magazine||Fine Art, an internationally distributed glossy, full-color magazine. Recipient of numerous community service and graphic arts awards||Visit|
|Scene 360||Online film and arts magazine, which profiles and interviews artists, web designers, filmmakers, and poets with a focus on their career and analysis of the driving forces behind their work.||Visit|
|Arts Editor||Boston based monthly covering the visual, literary, and musical arts.||Visit|
|Online version of well known pop-art magazine.||Visit|
|Offers news and critiques of exhibitions in the visual arts, as well as critics' picks, interviews, archives, and events calendar.||Visit|
|Pop Matters||International magazine of cultural criticism covering music, television, films, books, video games, computer software, theatre, the visual arts, and the internet||Visit|